VS.NET winforms + openGL

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0 comments, last by Penance 20 years, 8 months ago
I know in MFC it was possible to use a picture box and some creative casting to get your openGL scene to render in an area of a windows GUI... But in VS.NET, using windows forms and openGL, what is the best way to get your framebuffer to output to a designated area of your interface?
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See csgl.sf.net. IIRC, all their samples render to a Windows Forms form.


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