VS.NET winforms + openGL
I know in MFC it was possible to use a picture box and some creative casting to get your openGL scene to render in an area of a windows GUI...
But in VS.NET, using windows forms and openGL, what is the best way to get your framebuffer to output to a designated area of your interface?
See csgl.sf.net. IIRC, all their samples render to a Windows Forms form.
AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.
AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.
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