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trouble with ID3DXSprite

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I used ID3DXSprite but it only works fine on a REF device. If i try to use hardware rendering , the Draw functin of the interface instead of taking the portion of the texture that i specified in the second parameter , it takes a randomly selected potion of the texture. -the version of Directx is 8.1 (i mention - just in case - that i have a geforce2MX/MX400 video card so it can't be a facility that is not implemented in hardware) if you know , please answer , i'm very mixed up. [edited by - emanuel on August 14, 2003 5:04:17 PM]

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