trouble with ID3DXSprite
I used ID3DXSprite but it only works fine on a REF device.
If i try to use hardware rendering , the Draw functin of the interface instead of taking the portion of the texture that i
specified in the second parameter , it takes a randomly selected potion of the texture.
-the version of Directx is 8.1
(i mention - just in case - that i have a geforce2MX/MX400
video card so it can't be a facility that is not implemented
in hardware)
if you know , please answer , i'm very mixed up.
[edited by - emanuel on August 14, 2003 5:04:17 PM]
very strange
try another driver
maybe that come from a bad hardware detection
[edited by - Tradematrix on August 18, 2003 3:04:57 PM]
try another driver
maybe that come from a bad hardware detection
[edited by - Tradematrix on August 18, 2003 3:04:57 PM]
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