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Anti_Evil

DirectSound Buffer and .WAV !

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Hello, I''ve implemented a class for DirectSound, now i wanna know how can i read .wav file and fill the LPDIRECTSOUNDBUFFER object with .wav data ! I took a look at DS samples in SDK and i know CWave, CSoundManager and CSound but i need more simpler class for reading data from .wav If you have any code or any information about it plz help me. Regards, Hadi

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