Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ALiENiD

Box clipping

This topic is 5457 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm having a little difficulty with my math. The situation is like this: - I have one box, with the normals pointing to the center. - Then I want to clip this box to another box (also with the same type of normals) I've tried thinking how this should be solved, but I'm kind of stuck. I was thinking in the line of checking each vertex in the second box if it is inside the first box. Then I would clip each face that shares the vertex in the second box against the first box. Am I even on the right track here? Does anyone have a book/web site I can look in/at? Thanks in advance! [edited by - ALiENiD on August 14, 2003 6:55:12 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!