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Light Kuragari

Palette question...

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Hi, I''ve been trying to figure out by myself something about the palette. I''m writing on C for MS-DOS platform in 13h mode. Let´s say I have an object, and this object has it''s own image data and palette data. I load the object''s palette to the DAC, and then I draw the object, but... what if I want to load a different object with a different palette, but it''s image data makes reference to some color numbers in the DAC that are already taken by the first object? I want both objects to appear on the screen. How can I do this? Light Kuragari - The Last Nova

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That''s the old problem of palette mapping. You need to either map one object color space onto the palette or take all objects you''ve got and map them onto your one special game palette.

You''re only able to display one palette at a time.

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