Multipass texture blending

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0 comments, last by peter86 20 years, 8 months ago
How do I put up an effectfile that uses multipass texture blending? I came up with this when I tried, but it didn''t work very well:

technique T1
{
	pass P0
	{
		AlphaBlendEnable= True;
		CullMode		= None;
		Lighting		= False;
		ZEnable			= True;

		// Stage 0

		SrcBlend		= One;
		DestBlend		= Zero;
		//ColorOp[0]		= Modulate;

		//ColorArg1[0]	= Texture;


		Texture[0]		= <tWAL>;
	}

	pass P1
	{
		// Stage 0

		SrcBlend		= Zero;
		DestBlend		= SrcColor;
		//ColorOp[0]		= Modulate;

		//ColorArg2[0]	= Texture;

		
		Texture[0]		= <tMAP>;
	}
}
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I solved it myself I just didn''t render after every pass

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