technique T1
{
pass P0
{
AlphaBlendEnable= True;
CullMode = None;
Lighting = False;
ZEnable = True;
// Stage 0
SrcBlend = One;
DestBlend = Zero;
//ColorOp[0] = Modulate;
//ColorArg1[0] = Texture;
Texture[0] = <tWAL>;
}
pass P1
{
// Stage 0
SrcBlend = Zero;
DestBlend = SrcColor;
//ColorOp[0] = Modulate;
//ColorArg2[0] = Texture;
Texture[0] = <tMAP>;
}
}
Multipass texture blending
How do I put up an effectfile that uses multipass texture blending?
I came up with this when I tried, but it didn''t work very well:
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement