Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Multipass texture blending

This topic is 5454 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I put up an effectfile that uses multipass texture blending? I came up with this when I tried, but it didn''t work very well:
technique T1
	pass P0
		AlphaBlendEnable= True;
		CullMode		= None;
		Lighting		= False;
		ZEnable			= True;

		// Stage 0

		SrcBlend		= One;
		DestBlend		= Zero;
		//ColorOp[0]		= Modulate;

		//ColorArg1[0]	= Texture;

		Texture[0]		= <tWAL>;

	pass P1
		// Stage 0

		SrcBlend		= Zero;
		DestBlend		= SrcColor;
		//ColorOp[0]		= Modulate;

		//ColorArg2[0]	= Texture;

		Texture[0]		= <tMAP>;

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!