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o.k i'm trying to get a mesh on screen...

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and i''m using Maya 4.5 as my mesh editor. the problem i''m having is converting the Maya files to .x files. i read the documentation that comes with the dx sdk and it references conv3ds.exe to convert 3d model made in Autodesk 3d studio and other modeling packages( which i assume includes Maya ). i tried running the utility from the command line, but i keep getting that the command is unknown even after i added the DXsdk bin to my dos path. So what am i doing wrong and how can i fix it, please be as specific as possible.

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I thought that conv3ds.exe was only for converting 3DS Max Models? Somebody smack me around if I''m wrong.

I believe there are plug-ins to Maya that you can use to directly export from Maya to .x format. Take a look on google.

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thanx for the response, but i need to know what i''m looking for exactly and how to use the info once i find it.

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try deep exploration (use google to find) to convert it, conv3ds converts 3d studio files to .x i dont think it does maya. Or use a plugin again use google

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I dont think Maya 4.5 has a plugin by Microsoft (yet)


As it says on Microsoft''s DirectX 9.0b download site:
(http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp)

DirectX 9.0b SDK Extras - Direct3D Tools

This download contains modeling package plug-ins for extracting skinning information for use with Direct3D®. It contains plug-ins for 3DStudio Max 3.0, 3DStudio Max 4.0, 3DStudio Max 5.0, Maya 2.5, Maya 3.0, and Maya 4.0. The MView source code is provided along with old conversion tools.

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