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How do you create an object where the user decided what it's name is? (c++)

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Say you have the typedef of the following object:
typedef class Player()
 Player(int age);
 int setAge(age);
 void Attack();
 int hp;
} o_Player;

If I have errors there please tell me. Now, say I the user wants to create a new one of those classes for one reason or another, how would I use a string or char to initialize a new class's name using the typedef above?
There's no town drunk here, we all take turns. Velocity Gaming Force [edited by - Ekim_Gram on August 15, 2003 10:10:07 PM]

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Why do you want to typedef that class for??

And why do you want a user to be able to name the variable?

If you have a collection of players then the user can name them via a member variable but the actual instances of the class should just be stored in a collection, like a link list of something.

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It's not possible (this is just like the Naming VARIABLES thread). What you can do is use a hash table or std::map to associate strings with unnamed player objects. If you don't know how, google for the SGI STL docs and find the map documentation. Or maybe someone less lazy than I can show you how. ^_^

Frankly, it's incredibly annoying that you can't do this sort of thing in C++, but it's unavoidable in such a static language.

[edited by - twix on August 15, 2003 10:25:31 PM]

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