Vertex shader in DX8 immediate mode
I''m trying to write a sample program that use vertex shader and immediate mode ( i means the input vertices are already in screen position).
For example:
vertices =
0,0
0,480
640, 480
640, 0
and my vertex shader is something like this
v.1.1
mov oPos, v0
mov oD0, c0
This seems not to work. looks like D3D is doing the projection, thing I don''t want, and then draw nothing
is it possible ?
in fact this is to set a primitive covering the whole screen (in 640x480 and i want to use a vertex shader for doing some UV coordinates modifications
Is someone already tried to do that ?
you can download the sample code i''ve trying to make it works
http://www.realtech.scene.org/download/vs8-im.zip
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