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penetrator

GL_NV_depth_clamp

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Did anybody use this extension ? Can you help me with that, i studied the NV papers and it seems that i just have to glEnable(DEPTH_CLAMP_NV), but i get an error ''''DEPTH_CLAMP_NV'' : undeclared identifier'' running glutExtensionSupported("GL_NV_depth_clamp") says it is supported, so i dont know how to use the extension...

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Solved ! I used the DEPTH_CLAMP_NV extension with
glEnable(GL_DEPTH_CLAMP_NV);
and now setting the minimum clip distance at 10.0f also stenciled shadows are correctly drawn.
I wonder however if Ati has an analogue extension, going to check it out.

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