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Vectors and Angles

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I was wanting to know how to get the angle out of a vector on a certain plane, like the x-z plane or the y-z plane. I need this so i can move and rotate my camera correctly to where it is aligned with the x axis, then rotate it along the z axis so and rotate and move it back so it seems like i was rotating the camera up and down. Don''t worry if i confused you. Just need the angle of a vector on a plane like x-z and y-z. Anybody know how to do it??

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How about an explanation to go with those math functions. Let''s not leave me in the dark!!!

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hey, these functions are giving off wierd values. Like i tested the values 1 and 1 which we all know is 45 degrees and it gave me 0.785398. It''s almost as if they are in radians....

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Guest Anonymous Poster
have you ever used a programming languages math function? of course its in radians...

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Guest Anonymous Poster
"hey, these functions are giving off wierd values. Like i tested the values 1 and 1 which we all know is 45 degrees and it gave me 0.785398. It''s almost as if they are in radians.... "

LOL

wise saying: If a result is almost what you think it is then why can''t it be what you think it is.

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