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GL_EXT_compiled_vertex_arrays Problem

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I have this ext up and running but when I enable it my fps take a 30fps decrease???? Without 85fps with 50fps?? I call glLockArraysEXT(0, MAP_Z * MAP_X * 2); after I initialize my data and call glUnlockArraysEXT() in my deconstructor.

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Forget about compiled vertex arrays. VAR/VAO/VBO performance is far better, and is actually incompatible with CVA''s.

You have to remember that you''re unique, just like everybody else.

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I am working on it python I am trying to setup VBO''s but not having any luck. Check my thread on VBO''s. Thanks

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