Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Supps

DrawRotate using Direct X headers

This topic is 6627 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi- Is it possible to do a drawrotate using the headers? Every example I have seen uses bitmaps with the sprite drawn at the different angles. Thanks for any help. Supps

Share this post


Link to post
Share on other sites
Advertisement
In PowerDraw unit you could hack around with the source of DrawRotate routine (which is bilinear). The image parameter is TPictureCollectionItem. Inside I get the correct surface from it, so you could change the routine so you pass surface directly.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!