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winsoft2003

Question about rendering 3D animation.

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Hi,I have known how to load a .x file and render it in the world.But how could I produce 3D animation.For example,rendering walking animation of a sprite.Do I need to render every walking frame in a .x file?And then rendering these .x file in a proper order? Thanks!

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This is not something that can be answered in a sentence or two. Animation is a very large subject and can be implemented in numerous ways.
If you are already using .x files and you have some spare change, buy a book about this subject (the forum moderator has released such a book a few months ago).

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I don''t know how to explain this properly, but I''ll give it a try.
As you know the .X contains alot of meshframes. If you add animation, each meshframe should contain animationkeys(matrices)(These could be seperate from the mesh though). You''d just set the matrices to the original mesh, according to the time passed.

Argh.. I''m not an explaining typof person.

.lick

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there are many ways to do animation, the SDK samples show tweening and skinning, skinning is what most games use these days as it''s much more robust, problem with it is trying to figure out how to do it.. havn''t found a good tutorial yet

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quote:
Original post by HaywireGuy
Pipo don''t worry at least I understand what you explained.








LOL, when I looked at my post just now, I had a small problem understanding =)

.lick

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