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windows server question

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I''m writing a win32 server for a game of mine and right now all messages are sent to a message handler, where they are switch()ed and processed accordingly. The problem (if it even is one) is that I''m checking to see if there are messages with custom functions and then processing them if there are any accordingly. Are custom getMessage funcs and message handlers better than using the FD_READ/WRITE things I''ve heard about? If it''s pertinent, I''m coding in winsock, and it''s a tcp/ip. Thanks!

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What do you mean FD_READ/WRITE? Are you referring to an non-blocking I/O model? What I/O model does the program utilize?

Kuphryn

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