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delete[] and aliasing questions

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1) Can I just do a delete obj3D or do I need to delete[] the members first, then delete the whole object? 2) Is it possible to alias so I don''t end up with something like: instead of.. object->face->obj[3].vx have.. of[3].vx ?
struct VECTOR {
  float *vx,*vy,*vz;  // xyz verticies

  float *cu,*cv;      // uv texture coords

  float *nx,*ny,*nz;  // xyz normals

};

struct OBJ3D {
  int objStyle;
  VECTOR *obj;
};

clsObject::~clsObject() {
   delete obj3D;
}

int clsObject::init_obj3D() {
    obj3D = new OBJ3D;  // create single allocation

    obj3D->objStyle = GL_TRIANGLES;
    obj3D->obj->vx = new int[32];
    obj3D->obj->vy = new int[32];
    obj3D->obj->vz = new int[32];
}
I fseek, therefore I fam.

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if you have an object:

struct obj
{
int *ptr;
obj ()
{
ptr = new int[32];
}
}

you must delete the memory you allocated in this object. if you
don''t do, you have a memory leak:

obj *o_ptr = new obj (); // allocation

delete [] o_ptr->ptr; // deallocation

delete o_ptr; // deallocation


you could do this by defining a destructor, i think:

obj::~obj ()
{
if (ptr)
{
delete [] ptr;
ptr = (int *)0;
}
}

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You should give your struct a destructor to call delete[] on each of those pointers. That way your class can simply call delete on the struct and it will carry through to delete the pointers.

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thanx As for aliases, I guess that''s what pointers are for

I fseek, therefore I fam.

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Look up references (AKA aliases, now there''s a pun ).

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