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Swatter555

Using Full Screen 1024x768 16bit

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I am currently creating a strategy game that is running in full screen 1024x768 with 16bit color. Is this expecting too much from my potential users? I would think a large majority of gamers out there have moniters capable of that; is that a wrong assumption?

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That all depends. Is it 3D or 2D. And it all depends on how complex the geometry on your units are if it is 3D, and what kinds of effects you do, in both 2D and 3D. And just make sure your images are in the correct 16 bit color mode, I found that out the hard way by assuming that all cards nowadays did 5.6.5. Anyway, good luck.

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It is 2D, using DirectDraw. I am using 565, though. I guess I should change that.

I am developing it on a 1gz Athlon, 64mb GEForce 4, with 448 meg ram. While rendering zilich I get 78 fps. While rendering my tiling map and interface, it only drops to 75 fps. So, I guess its not a huge resource hog.

Ive got a few calculations based on the resolution, so I want to change it now if I must.

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Well, my monitor''s maximum is 800x600 . And I''m prefering (for games) 640x480 - since the graphics is for small children and the older wants game to be playable in some speed and good AI and so on.

Oxygenium

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quote:
Original post by pkelly83
320 by 200 forever! DOS Rulez!


Ummmm no!

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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quote:
Original post by pkelly83
320 by 200 forever! DOS Rulez!


The bad thing is that all games running at this resolution are on 5.25" floppies. Dang! Now I''ll have to get a cable with a centronics connector.

OnT: 1024x768 at 16bit should by now be a pretty common thing. The monitors not supporting that resolution should blow any moment now and AFAIK not many PCI cards not supporting it have ever been sold. As for all those still using an ISA GA: the bus bandwidth is a limiting factor for the framerate

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