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Using Full Screen 1024x768 16bit

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I am currently creating a strategy game that is running in full screen 1024x768 with 16bit color. Is this expecting too much from my potential users? I would think a large majority of gamers out there have moniters capable of that; is that a wrong assumption?

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That all depends. Is it 3D or 2D. And it all depends on how complex the geometry on your units are if it is 3D, and what kinds of effects you do, in both 2D and 3D. And just make sure your images are in the correct 16 bit color mode, I found that out the hard way by assuming that all cards nowadays did 5.6.5. Anyway, good luck.

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It is 2D, using DirectDraw. I am using 565, though. I guess I should change that.

I am developing it on a 1gz Athlon, 64mb GEForce 4, with 448 meg ram. While rendering zilich I get 78 fps. While rendering my tiling map and interface, it only drops to 75 fps. So, I guess its not a huge resource hog.

Ive got a few calculations based on the resolution, so I want to change it now if I must.

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Would it be too much trouble to allow the user to select the resolution (s)he prefers?

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Well, my monitor''s maximum is 800x600 . And I''m prefering (for games) 640x480 - since the graphics is for small children and the older wants game to be playable in some speed and good AI and so on.

Oxygenium

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quote:
Original post by pkelly83
320 by 200 forever! DOS Rulez!


Ummmm no!

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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quote:
Original post by pkelly83
320 by 200 forever! DOS Rulez!


The bad thing is that all games running at this resolution are on 5.25" floppies. Dang! Now I''ll have to get a cable with a centronics connector.

OnT: 1024x768 at 16bit should by now be a pretty common thing. The monitors not supporting that resolution should blow any moment now and AFAIK not many PCI cards not supporting it have ever been sold. As for all those still using an ISA GA: the bus bandwidth is a limiting factor for the framerate

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Guest Anonymous Poster
if 565 is no good, what is??

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http://counter15.bravenet.com/index.php?id=368797&type=screen&usernum=1268607388

This shows me that your picking the most popular resolution and that most of the other resolutions out there are higher then what your choosing.. now this is a small group too look at.. and its looking at websites not playing games.. so you can judge as you please





Please visit Turt99 Productions

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quote:
Original post by Wildfire
Would it be too much trouble to allow the user to select the resolution (s)he prefers?


It comes down to many factors, not the least of which is my lack of experience. I could go in a windowed mode, which will force me to support different resolutions, but I will have to have a differnt set of calculations for any number of possible resolutions. While I could do this, my current setup couldnt even test a few resolutions my possible users might employ.

The artwork looks real good in that mode, and the simplification is very alluring. The higher resolultion also allows me to convey more information neatly.

I guess it will come down to what people who test my game say. If I find a lot of people cant run it, I will make a 640x480 mode.

Thanks for the input everyone, I feel more confident of the situation now.

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I like those numbers

I didnt realize I was so behind. I need a new monitor. Now that I mention it; my 1ghz is starting to remind me of my 486sx 33 when it comes to buying new games

quote:
Original post by Turt99
http://counter15.bravenet.com/index.php?id=368797&type=screen&usernum=1268607388

This shows me that your picking the most popular resolution and that most of the other resolutions out there are higher then what your choosing.. now this is a small group too look at.. and its looking at websites not playing games.. so you can judge as you please





Please visit Turt99 Productions


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quote:
Original post by Anonymous Poster
if 565 is no good, what is??


Enumerating the card''s supported modes is.

Some do use 555, you know. Others can''t support 24-bit colour. And still others (older ones) can''t even support 32-bit colour.

The only really "safe" mode is 256 colours.

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