Best Game Design Literature?

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12 comments, last by Paul Cunningham 23 years, 9 months ago
I''ve got some more so check back again in a couple of days if you like. :-)

I love Game Design and it loves me back.
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Ok, heres some more...

If you havn''t been here yet then you should have:
www.gamasutra.com/

This one is a good resource for checking up of your favourite people in the industry:
http://www.mobygames.com/





I love Game Design and it loves me back.
You''ll love this link..

http://www.gignews.com/andersondesigner1.htm



I love Game Design and it loves me back.

Our Goal is "Fun"!
quote:Original post by Paul Cunningham

What is the best Game Design Literature that you have read? including books that contain chapters on Game Design.

For me its:
The electronic version of Chris Crawfords
"The Art of Computer Game Design"

The book by Ben Sawyer, Alex Dunne, Tor Berg
"Marketplace - Game Developers"

The book by Bradygames
"Secrets of the Sages"

If anyone wants the ref # for these books just ask.

So who else reads game design books and what are they?




WE are their,
"Sons of the Free"


mail me the address of the electronic version of that book, so I can look at it...

Personally, for game design ideas, I just like to work with a group of people and bounce ideas off of each other. I did get one book with stuff in it--I think it''s called "Programming Games in C" or something along those lines. It''s pretty old, but it has some good ideas in it.
WNDCLASSEX Reality;......Reality.lpfnWndProc=ComputerGames;......RegisterClassEx(&Reality);Unable to register Reality...what's wrong?---------Dan Uptonhttp://0to1.orghttp://www20.brinkster.com/draqza

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