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What to buy??????????????

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Ok im so ive been programming in C++ for quite a while now. And i think im ready for game programming. I was looking at a couple begginers books and i wonder wheather i should get Windows Game programming for dummies or Tricks of the Windows Game Programming Gurus(2nd Edition) both books look really good. i have no experience with Windows programming, or DirectX which one should i get????????? "Go on get out last words are for fools who have not said enough allready." -- Karl Marx

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You want to buy Tricks by Lamothe, volume 1. Includes all that is in his dummies book, plus more. The 2nd edition of volume 1 updates to DirectX 8. Teaches you Win32, Win GDI, DirectDraw (which is actually DirectX 7), and basic game math/physics. Excellent, entertaining style, and straight C. But know your C/C++ first.

Someone just asked this

Phil P

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You could start with buying a keyboard where the question mark key isn''t stuck

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<< where the question mark key isn''t stuck >>

That''s funny dude. Hee hee.

What?????????????????????????????????????

For that you can check to see if your browser has demons.

www.bringyou.to/HELL

Phil P

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Guest Anonymous Poster
quote:
Original post by sark
You could start with buying a keyboard where the question mark key isn''t stuck



This coming for some one who dose not know how to use a period.

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(ignoring some posts)

I think you may be starting too big. First try a guess the number game (using just text), then move on to trying out a library like SDL (www.libsdl.org).

You could make Pong first since that''s a good one to learn on, and more work than it first appears.


Why you shouldn''t use iostream.h - ever! | A Good free online C++ book

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I thought "Tricks Of The Windows Game Programming Gurus" was very good. Some on this board say dont bother to learn Direct Draw because its on the way out, but I disagree with this. If you jump directly into Direct3D, it could easily overwhelm you. Direct Draw is fairly simple, I say start with that. Maybe try OpenGL, I hear its pretty easy to learn and there is no distinction between 2D and 3D(or so I heard).

Andre LaMothe has a great writing style, I highly recommend his books.

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Ok guys i guess ill buy the Tricks book. Also i already read C++ in 21 days 2ED. I also Read Accelerated C++ and almost every book on C++ in the library. I did some SDL. But then i realised i would never use it again. I am going to learn OpenGL. But first comes Windows programming. My ? mark is not stuck i did it to get attention. Also who gives about grammar anyway(ill always fail it no matter what)

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Ok, SDL allows you to do Windows programming if you compile it for the Win32 platform. With SDL, you shouldn''t have to do much with the WIN32 API.

And I know plenty who would "give about grammar." If you can''t say what you mean, you can''t mean what you say. Proper grammar gives the air of professionality, so if you want to get into the actual business, it is important that you learn to communicate.

Misspeelings and the occasional missed period/comma are expected online in forums like this, but at least try to get the syntax of a sentence right

I don''t mean this as a flame, but I am just responding to the post. Grammar is important, no matter what field you are in, since communication is important. A study was done that found employers are looking for good communication skills above all else.

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