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By sny_apse
i am encouraged and a little...um...frightened that the industry is indeed headed in this direction.
Design was bound to take a turn toward realism as a medium matures, part of the process. Have a good time with your design, make a good design I say.
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i am encouraged because my opinion is that the industry has stagnated as of late, and i had gotten the impression that, like with the music industry, the only real goal is to profit, and that true interactive experiences and artistic integrity were simply obstacles to those profits.
There''s a lot of profit motive for sure, but creativity has to be employed if a title is going to compete for those dollars. Artistic integrity may be lost in some places, but it makes markets in others, so it''s not an either/or imo.
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i am frightened because there is always a chance that someone will take an idea very similar to one of my own, and completely screw it up. this is, after all, the reason that i started designing this game and others; because i was disappointed with what the industry was producing.
but, i like to think that i''m a fairly objective person, so i''ll take a wait-and-see approach.
I am reminded of the old screenwriting saying, "Every story has alreayd been told, but not by you." Your uniqueness and individuality and personal POV in terms of creative design vision will more than likely make the game unique. Just do what screenwriters do and make it happen and let it stand or fall on it''s own merits. What else can you do, unless your Uncle is Bill Gates?
These kinds of games are well deserved imo, for the players
Adventuredesign