Need Help: Fillrate issues
Hi there!
I would like to know if there''s a nice trick or something to reduce fillrate problems?
For instance:
My rts draws a lot of explosions on screen at once, in 640x480 they work fluently, but look like crap.
in 800x600 they work like crap, and look smooth, soft and silky.
so, I guess that one approach would be to simply NOT update the graphics often when lots of detail is draw?
Question is: How do I do this?
if I could combine the draw() function with a sleep(if lasttime I drew stuff took lots of time, I wait a little bit longer this time before I draw) function that would be great. Any ideas?
I''ve heard of updating movements according to the time it took to draw the screen, but since my movement code is in a separate thread - this seems unnessesary? I simply want the screen to halt until the loss of time has been compensated (sleeped)...
Thanx for replies, I''m in desparate need of help! =/
"Game Maker For Life, probably never professional thou." =)
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