quote:Original post by GalaxyQuest
But havent you guys downloaded terrain demos where the scale seemed TOO SMALL even when you panned around the entire heightmap.
My point? Well, it seems that the scale of your world is dependant on your point of view, or maybe more directly the FOV.
If your in first-person view, it just seems very odd if the camera is hugging the terrain very low but also seems like the view is too large for the viewpoint. Maybe its just me. I hope someone else understands what Im trying to say and maybe has some scale ideas to relate...
- John
If you place the camera closer to the terrain you will need to decrease the movement speed of the camera as well. Scaling down the terrain means that you will have to scale *everything* down from vertices to movement speeds to light radiusses to fog settings to, well, everything (except the clipplanes). If you only scale down the terrain and leave all the other things the same, you will get that ''too small... this is not terrain but a tablecloth'' feeling.
Sander Maréchal
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