Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

mictian

dynamic cubemap textures

This topic is 5539 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

with teh cubemapping extension ARB_texture_cube_map i have come across the problem that if i do not make mipmaps of the cubeapping textures then they do not render properly, i tries adjusting the min and mag filters to GL_LINEAR but this didn''t seem to work... basically i just want to not be building mipmaps every frame since my textures are dynamic...

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!