All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
33
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Game Design and Theory
The FPS-RTS
Game Design and Theory
Game Design
Started by
flying starfish
August 19, 2003 05:14 AM
19
comments, last by
flying starfish
20 years, 7 months ago
Prev
1
2
3
(current)
ArabStrap
122
September 01, 2003 05:34 PM
Dude, you haven''t played Natural Selection (www.natural-selection.org) yet?
I''m still amazed that there aren''t any clones
out there yet...
Cancel
Save
Prev
1
2
3
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Game Programming Genesis Part I : Beginning Windows Programming
General and Gameplay Programming
10 Ways To Improve Your Indie Game Development
Production and Management
A Simple Time-Corrected Verlet Integration Method
Math and Physics
The Physics of Racing, Part 9: Straights
Math and Physics
A Critique of the Entity Component Model
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top