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multiple devices = multiple resources?

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Hi, im using a dual monitor system and when I load a mesh from disk: if( FAILED( D3DXLoadMeshFromX( iFilename, D3DXMESH_SYSTEMMEM, iDevice, NULL, &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials, &g_pMesh ) ) ) I have to specify the device, then the object is only visible on the screen with that device and not on both screens. Is there a way of sharing resources or do i have to load it twice - one to each device? thanks Yratelev

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I''ve not done any multi-monitor stuff before, but I''ll give it a shot:
- You''ve created both devices from the same object?
- Both devices have the same focus window?
- Have you checked the docs on the D3DCREATE_ADAPTERGROUP_DEVICE flag?

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