• Advertisement

Archived

This topic is now archived and is closed to further replies.

Alpha in Directx

This topic is 6447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have two questions... I''m trying to use an Alpha only surface and combine it with a normal texture, like using a alpha mask. But it won''t work. Someone who knows how to do it?? I don''t want to use 32-bit surfaces, so how do i use alpha in 16-bit color textures?? I hope someone could help me!

Share this post


Link to post
Share on other sites
Advertisement
...Ok... so you''re using ddraw or direct3d?
In ddraw you have to do the processing yourself,
and store the alpha values somewere else (a buffer, or another surface)
In direct3d, I don''t know how you do it.

Share this post


Link to post
Share on other sites

  • Advertisement