Cool!
I''m so glad you managed to get this sorted out, and I''m sorry that I did not get around to doing this - I seem to have about a hundred and one jobs to do at the moment
DirectX GUI System - your opinions please
I''m hoping that this isn`t a completely stupid question, but is there a way to get a device context for the destination surface in "TextFont::drawText"?
I notice there is no GetDC function for IDirect3DSurface8 (which I could get from d_3DDevice), but there is for IDirect3DSurface9.
Any advice?
Thanks.
I notice there is no GetDC function for IDirect3DSurface8 (which I could get from d_3DDevice), but there is for IDirect3DSurface9.
Any advice?
Thanks.
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