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TonyFish

scripting in games

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TonyFish    126
Hiya, I''m writing a small theorectical, non-technical paper on scripting languages and use in games. I was thinking of started with a brief introduction on the history of scripting languages in general and their numerous applications and then slide into a discussion of the gaming applications. I was hoping some of you could give me some ideas and mode importantly a vague chronology of the evolution of scripting within the gaming industry. I know that the first applications where merely for things like storing large quantities of text and so on but I''m interested in how things evolved up until today''s oo/proceedural systems (along with actual references to specific landmark titles). Additionaly I may eventually write a small demo by incorporating an existing system like lua into my engine. I was wondering what kind of uses of such a scripting system would be good demonstrations of the flexibility of the concept. Many Thanks <Fish>{

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TonyFish    126
Not at all. I'm just not particularly acquainted with landmarks in gaming scripting. All I was asking for was a few game titles for ME to investigate. I fail to see in what way that is 'asking others to do the work for me'. Maybe I was not clear about what I was actually asking for. Appologies for the confusion.

[edited by - TonyFish on August 31, 2003 7:45:38 PM]

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Erkki    122
Sorry then, TonyFish. I probably misunderstood this part (maybe I missed the word "vague"). I thought you wanted to get a huge chronological list or something.

quote:
Original post by TonyFish
I was hoping some of you could give me some ideas and mode importantly a vague chronology of the evolution of scripting within the gaming industry.

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