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johnnyBravo

Question on direct play

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I use to use winsock when i used vb for networking etc. For games i use to send long strings of code eg #B09304900432 where # would be the start, B would stand for bullet, xxx yyy angle. Then i would decode the line on the other end. Im wondering how directplay works. Like from a beginners point of view, nothing technical. Like somewhere i saw things like player.x .y etc for directplay. Does directplay work like you have a structure or something and it sends the data straight to the values, like you dont have to manually decode the data recieved/code data send etc.

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In DP you can do the same thing, sending strings around the network. It depends on the (maybe) size of the structures and variables and the coding-style.
I think the best for a C++ programmer would be sending a structure through the network. You can do this by typecasting in the Send() function =)

BTW, in WS you can also typecast a struct. Right? :S

.lick

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