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RipTorn

TruForm + VBO.

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I think this is quite interesting... here are my results with TruForm/VBO, on a fairly high fill rate intensive scene (most pixels are drawn a good 6 times or so).. 30,000 triangle in the scene, so fairly low detail.. normal vertex array rendering, around 1 million triangles second (not good - ~30fps). VBO rendering, 2-3 million tris sec (much better, considering fill rate limit - ~70fps) TruForm rendering with vertex arrays, 8-15 million tris/sec (woot - slower frame rate though than VAs at around ~15-20fps) TruForm rendering with VBO, less than 1 million tris/sec, absolutly abysmal frame rate around 2fps. hmmm. anyone have any insight into this? I''m guessing it''s just a driver glitch... | - Project-X - On hold (kindof ).. - | - adDeath - | - email me - |

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As far as i remember, Truform in OpenGL is supported in software only in the current drivers. If you use a VBO to store your data in server-side memory, the CPU readback will completely kill your performance. That might explain why you got 2 fps when mixing Truform + VBOs.

Y.

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