Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Terrain rendering

This topic is 5437 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m planning to rewrite my brute-force terrain renderer using geomipmapping. I''m wondering which will be faster, using one huge vertex buffer with approx. 1 million vertices, or 1024 vertex buffers with 1089 vertices each? It''s all explained here: http://www.lidgren.net/code/game/terrain.php - i''d appreciate any comment on the figures and thinking before i start coding... Note, this engine is not for the graphics card impaired; I want maximum speed for GF2+ cards, I don''t care about decend speed on lesser cards.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!