#### Archived

This topic is now archived and is closed to further replies.

# Reflected Vectors

This topic is 5432 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

I''ve got a slight problem which I''ve been working on all morning with very little progress. Its with my Reflect function for reflecting 2D vectors across a Normal. If anyone can point out my mistake I would be very grateful.
HRESULT D3DXVec2Reflect( D3DXVECTOR2 *pOut, D3DXVECTOR2 *pIn, D3DXVECTOR2 *pNormal )
{
D3DXVECTOR2 vVector;
D3DXVec2Normalize( &vVector, pIn );

*pOut = (vVector - *pNormal * 2.0f * D3DXVec2Dot( &vVector, pNormal )) * D3DXVec2Length(pIn);
return S_OK;
}
This function works fine except in certain circumstances. For example, if pIn = { 0, 7 } and pNormal = { 1, 0 } then pOut returns { 0, 7 } rather than { 0, -7 }. On the other hand, if pIn = { 1, 1 } and pNormal = { 1, 0 } then pOut correctly returns { 1, -1 }. So for the most part the function seems to be working. If anyone can help me out I would be most greatful.

##### Share on other sites
Nevermind, the function''s right.

If pIn = { 0, 7 } and pNormal = { 1, 0 } then pOut returns { 0, 7 }. Which is correct. pOut would return { 0, -7 } if pNormal was = { 0, 1 }.

I can''t beleive i spent all morning trying to figure out a bug that didn''t exist. I need a vacation.

1. 1
2. 2
Rutin
22
3. 3
JoeJ
18
4. 4
5. 5

• 17
• 40
• 23
• 13
• 13
• ### Forum Statistics

• Total Topics
631726
• Total Posts
3001910
×