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Racing Project Alpha R5 (Updated 2004-02-17)

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Lightstrike    172

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shurcool    439
hey,

it looks really cool from the screenshots (only why are there two cars inside each other in the last screenshot? ), and i''ll definitely give it a try on my desktop. right now i''m on my 233 mhz laptop with a non-3d-accelerated video card, and when i ran it, it crashed ("This program has peformed an illegal operation and needs to be closed.").

i''ll comment more on it after i play it.

---
shurcool
wwdev

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Lightstrike    172
Thanks for trying it out. I stated earlier that there are no collision handling. That explains the cars

A 233 mhz is probably a bit low to run it I''m afraid. The game generates logfiles. I would appreciate if you post the last lines in the loggame.log file. Thanks!

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Turt99    283
Well I really liked your game, its really clean and works well however I do have some comments that I''d like to share

1) First thought was why is my car moving so slow, it just seemed that the game was moving in slow motions

2) The cars can just go through each other, this could go either way some might think its a good thing because you don''t have to worry about going around other people but it also means that you can''t block people if they are going to pass you.

3) On the thrid track I had to do 3 laps cause I think I missed a part of the track I think there should be a bondry so you have to go though the check points or something on the track to show that you have hit the check point it would not be very good to think you r in the lead and then at the end of the lap you find out your a whole lap behind.

4) Another point for number 3 is that going on the grass doesn''t seem to slow you down at all so I thought why not cut accross and then I found that I couldn''t because I''d miss a check or something and I had to do the lap again

5) On the third track as well some of the computer controlled cars just stopped in one of the corners this allowed me to get second place even though I had to do 3 laps and that had to only do 2

6) When I pressed the exit button my computer rebooted, I was done playing the game but I wasn''t done using my computer

I have a Celeron 1.7gig, 512 mb ram, and 64mb Radeon video card running Windows 2000

I looks like alot of bad points but they are just little things that aren''t a huge problem the game is great overall and I''m really looking forward to seeing the finished product looks like it will be an awesome game..

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vovansim    336
The game's really cool for an alpha.

A few points, most of which you probably already know:

1. In Addition to identifying the checkpoints, as Turt here pointed out, it might be a good idea to not let the cars get off the track. (EDIT: I mean, off the visible area of the screen.) In Drag race, in particular, I was going full throttle on the finish straight, plus I kicked in the nitrous, so, I zoomed way off the map and had a hard time finding my car to get it back on track for the second lap. (That in addition to the fact that is is really not obvious at all how you can have two laps in dragrace, where finish is not connected to start. )

2. All the other things are probably on your todo list any way: have the AI cars use nitro (I feel like I am cheating when I kick it in )

3. Improve the AI driving. (They go off the track all the time. Maybe they don't break enough? Or break too much? I tried not improving my car at all and still I beat them all the time. The start straight I usually come to the end of last, by by the end of the first or second corner, I am back in the lead.)

4. I wouldn't say you need to speed things up a little bit, though, unlike Turt. I think if you improve the car a bit, it does get fast enough.

Otherwise, sweet game with a bunch of potential.

On a side note: what was that game, where you also had an overhead view of the field, and in addition to racing, you could like lay mines on the track, or spill oil, and such, to screw your opponents. Or put spikes on your car to blow them up. I forget what it was called, but it was a sweet li'l game. If anybody knows what I'm talking about, please enlighten me - I'd love to play it again one of these days.

EDIT: Clarification

[edited by - vovansim on September 2, 2003 8:52:31 PM]

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vovansim    336
quote:
Original post by vovansim
On a side note: what was that game, where you also had an overhead view of the field, and in addition to racing, you could like lay mines on the track, or spill oil, and such, to screw your opponents. Or put spikes on your car to blow them up. I forget what it was called, but it was a sweet li''l game. If anybody knows what I''m talking about, please enlighten me - I''d love to play it again one of these days.

Ah, I remember: Death Rally it was called. Oh man, was it a great game. I don''t know if you drew any inspiration from it, but check it out to see.

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nswan    122
the game you mention sounds like Supercars 2. I played it on the amiga and always considered re-writing it. Shame i''m not patient enough to learn directX!

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Lightstrike    172
Wow thanks a lot for your replies! First, yes, deathrally was a good inspiration but I always wanted to make my own game. I''ve collected ideas from various games, added my own ideas and put it all together.

The notes on the tracks I''m already aware of. I shouldn''t have included the drag track. It was just for testing purposes.

If you look a bit down at the first post I state what I know is missing. Collision handling and improved AI (using nitro) is two of the things.

Turt: That the game is moving slow is because you have a low framerate.. possibly because you use v-sync and windows switches to 60hz when you start a game, which limit it to 60 fps. Try to override the refreshrate. Also this wouldn''t have been a problem if I had time-based movement but it will be included later

I''m really sorry about the reboot, but I have no clue what caused it. If anyone else has the problem, please tell me.

Good you posted your specs. I''d appreciate if everyone did that. Also, use www.fraps.com to check your framerate in game.

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Turt99    283
Well I did give the game a try again with that fraps thing.. I was getting 24fps so that would be why its slow.. also this time when I quit it worked fine..

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Lightstrike    172
Thanks for the update Turt. Good it worked fine. Weird thing. I hope it doesn''t happen again. I have never heard of it before.

What graphics card do you have? What would be the nvidia equivalent in performance? (I''m more familiar with them even tho I have a Radeon 9500pro myself)

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Lightstrike    172
Cool puzzle game btw Did you use direct3d?

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Turt99    283
quote:
Original post by Lightstrike
Cool puzzle game btw Did you use direct3d?

I used SDL for my game thanks for trying it out.. I hope to build up to games similar to what your working on, but I think I got a little ways to go for that .. Thinking of moving to OpenGL and trying some 3D stuff soon

Anyways my Video card is a 7500 Radeon I''m not sure what that would work out to be with an nvidia.. One clue that I had for the Quit problem that I had would be that the first time I was going though the menu or player setup screens and hit quit there and the second time when it worked I was racing and hit esc and then quit. Not sure maybe they are doing different things.

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Lightstrike    172
Okay hope you succeed. You got the skills It goes pretty fast building up to this level.. we've had long breaks over the years and just worked very much certain periods. Its just a matter of time and motivation.

Okay 7500 came before all the radeon 9000 series of cards so that would maybe make it similar to geforce 2 gts or something.. we've had trouble getting high fps on geforce 2 but in theory it should be enough. We're working on optimizations on map drawing at the moment to solve this issue.

Thanks for your info on the quit issue. I will look into that. Shouldn't be any difference. It would be good if you could try and quit both ways a few times to see if its a recurring error or if it was just a one-timer. And if it happens, post the 3 last lines in the _=LogGame.log file. Just open it with notepad.

[edited by - Lightstrike on September 3, 2003 1:40:23 PM]

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alex997    122
@nswan Re: Supercars 2......I am rewriting it! My mate is doing the gfx, and it''s all in OpenGL. It''s very much a spare time thing, along with loads of other stuff we do in our spare time, and he recently got promoted at work so has less spare time, but it''s coming along slowly but surely! I''ll be posting on this forum when there''s something worth you having a play with!

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Lightstrike    172
Cool, I loved Supercars 2 alex. I''m looking forward to see how it turns out. I wanted to make the gameplay a bit like supercars 2 at first but its too much work at this time. Better to make things work with this game first.

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glassJAw    128
Death Rally > All racing games

But your game is pretty sweet Lightstrike

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Damn you... I was having fun too... then it just dropped me right back to the desktop!

: Max
Log: Getting racetype...
Log: Getting opponents...
Log: Setting laps...
Log: Race cleanup complete.
Log: Setting up raceinfo...
ERROR: TOO FEW STARTPOINTS ON MAP! DRIVERS WILL BE DISCARDED!!

I''m assuming there''s something wrong with that map . The last race I did was the one with the snow around it looked like. Then I tried going to the next race, and it bugged on me .

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Lightstrike    172
Hmm, you only raced leagueraces? Could have to do with the fact that I removed the Drag map which may still be part of the league. Gotta check that. Thanks for trying it out!

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Lightstrike    172
Some issues are now fixed. Release 3 will be out shortly.

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White Crow    122
Hi

I have a Pentium 4 1.5 GHZ with 256MB DDR RAM and a Geforce 4 TI 4400. The game ran perfect with no slowdowns or errors. Keep up the good work!

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Lightstrike    172
Thanks! Good to hear someone is running it problem free

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Pipo DeClown    804
GREAT GAME!!!

I got addicted and played it for um.. 1 hour. =)
I LOVE the speed of the cars, and the update system. The Nitro Boosts give me a feel of hyper speed. The only thing is that I couldn''t hear any music?? And the graphics aren''t great. If you have time to make the sequel, make a 3D one and I''ll be buying it!!

.lick

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Lightstrike    172
Thanks! Wow we''ve gotten a lot of good feedback now. Thanks everyone!

It is only an early alpha version meaning that many things aren''t done yet even though the game is playable. You don''t hear music since it isn''t included yet. Also it would make this a 50 mb download which no one would want for an alpha version.

The graphics will also improve. For example there are no scenery or water and some of the tilesets are experimental. It won''t be fully 3D tho even if you will have more control of the camera (which has 3 dimensional movement). Maybe true 3D will be in a sequel as you say And why can''t a 2D game be fun?

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the menu screens, are very flickery, otherwise then that nice game.

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vovansim    336
Lightstrike ,

I think I found a couple of bugs:

1. Challenege winner bug. Somehow, whenever I win a challenge (well, I haven''t lost a challenge yet ), on the results screen, I show up as finishing last. However, the text does say that I''ve won, and the money is added to my account. Also, if the challenge was for a car, the text says: you''ve won Max''s car, and indeed, a car identical to mine is added to the garage, as opposed to my opponent''s car.

Log: Setting up new challenge...Log: Loading Drivers...Added to Grid: SidelineAdded to Grid: StrikerAdded to Grid: GrannyAdded to Grid: FiremanAdded to Grid: McBoomLog: Adding challengers...Log: Sideline thinks...Log: Sideline declines.Log: Striker thinks...Log: Striker declines.Log: Fireman thinks...Log: Fireman declines.Log: Granny thinks...Log: Granny accepts with bet: \$-1Log: McBoom thinks...Log: McBoom declines.Log: Race cleanup complete.Log: Setting up raceinfo...Log: Starting to load carsLog: Race init completeLog: Finishing up race...Log: Adding drivers not finished.Log: Setting up resultpage...Log: Cleaning eventual previous results...Log: Setting up resultmenu visuals...Log: Setting up rewards...Log: Updating playerstats...Log: Added Rilger 50 by pointer to MaxLog: Updating trackstats...Log: Updating playerrank if it should be...Log: Done!Log: Restoring carimages...Log: Cleaning up race...Log: Race cleanup complete.Log: Done!Log: Getting playerdivision from league: Racers CupLog: Found playerdivision: Racers CupLog: Playerdivision race laps: 2Log: Getting playerdivision from league: Racers CupLog: Found playerdivision: Racers CupLog: Playerdivision race laps: 2Log: Map Major Test Loaded Successfully!Log: Setting up pointtableLog: Setting up racemenuLog: Getting racetype...Log: Getting opponents...Log: Loading Drivers...Added to Grid: GrannyAdded to Grid: CoolerAdded to Grid: Farmer TomAdded to Grid: StrikerAdded to Grid: SpeederLog: Setting laps...PLAYERRANK: 1SHOPCAR 1: Noro Speedster - 1SHOPCAR 2: Logan Classic - 0SHOPCAR 3: Noro Compact - 0SHOPCAR 4: Mazati Highwing - 1SHOPCAR 5: Mazati Summer - 0Log: ------------------------------------------------Done in results.Log: Setting up garage...Log: Getting carnames...Log: Getting carpointers...Log: Setting up garage...Done!