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MARS_999

Curious on how people here are implementing water

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I am working on a terrain engine. I was wondering what methods people here are using to put water into their engines? I have done a simple plane of water and textured it, but boring. I would like the water to be dynamic. I am using VBO''s for my terrain. I was wondering if I was to use some kind of random vertex height for each vertex and each frame have it assign a new random value if that would work? Also if anyone wants to please post a link to a screenshot of your water if you are describing your method. Thanks

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I think it''s better to apply an algorithm that takes care of the water/height values. Random values can look pretty unrealistic. I don''t really know, but you might try some sine algorithm, since basic waves have the same shape as a sine-curve.

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Petter Nordlander

"There are only 10 kinds of people in the world. The who understand binary and those who don''t"

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