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theFlatlander

gluPerspective

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Are there any defaults for gluPerspective(...)? or better: What is the OpenGL´s default "field of view angle" (, if i dont call gluPerspective or glFrustum? thanks... theFlatlander

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Well, the default projection matrix, if that''s what you mean, is the identity matrix. This is the same as calling glOrtho(-1, 1, -1, 1, 1, -1). This is an orthographic projection, not a perspective projection, and FOV makes no sense there.

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