Quad Tree in STL. Is it posible? How?

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1 comment, last by davidkosenina 20 years, 7 months ago
Helo Is it posible to implement a Quad Tree by using STL. Quad Tree will be used for large outdoor areas of the game. Requarement: * If ( node is NOT in camera view ) { Dismis this node and all other child nodes! } else RenderSubnode(); Q1) Is it posible to implement this kind of Rendering/Scene Hierarchy by using STL containers or do I have to code Quad Tree myself. Q2) Where can I found good free Tree library with which I can realize Quad Trees, and similar Trees?
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Naughty, naughty... cross posting!



MatrixCubed
http://MatrixCubed.cjb.net

Helo

I Apologize. I didnt know wheater it is General programing or
Game development ...

Bye
:-)

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