Quad Tree in STL. Is it posible? How?
Helo
Is it posible to implement a Quad Tree by using STL.
Quad Tree will be used for large outdoor areas of the game.
Requarement:
* If ( node is NOT in camera view )
{
Dismis this node and all
other child nodes!
}
else RenderSubnode();
Q1) Is it posible to implement this kind of Rendering/Scene
Hierarchy by using STL containers or do I have to code
Quad Tree myself.
Q2) Where can I found good free Tree library with which I can
realize Quad Trees, and similar Trees?
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