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Fast CSG Calculations...

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does anybody know about fast CSG Concepts, or Algorithyms, beacause the most i know are Exact but Slow ( took over 2 Minutes to Calc a Heightfield of 4096*4096 ). Is is good or faster to Calculate one of the 2 Objects into a Mathematical Object ( like a Sphere, or Doughnut ) to speed up the whole Vertex Search Loop ...

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