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smitty1276

Just curious: How do you determine when a project is "done"?

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Well, where I work a release is "done" when everyone involved in the project signs off on it. That normally includes developers, quality assurance, documentation, and managers. Of course for indie development, you''ll probably be a little less formal. But I''d suggest keeping some idea of a version of your product needing to meet certain functional and stability requirements before you consider it done and move on to the next version/project.

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It is considered done at the exact second before your final deadline in which the people paying the bills say it has to be done. If no is paying the bills, then it is never done.

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In general terms, you can say your project is done when it accomplish (more or less flawlessly) all the objectives you wanted it to accomplish before you started coding it.

[edited by - owl on September 3, 2003 3:14:22 PM]

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For an indie project, it is done when you absolutely can not stand to even load the damn thing up in your IDE anymore, much less actually execute and play the SOB. When you feel nausea at the sight of the opening screen, call it finished and move on.

Josh
vertexnormal AT linuxmail DOT org


Check out Golem at:
My cheapass website

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quote:
Original post by smitty1276
We all know that nothing is ever really finished when it comes to programming.

I disagree. I have programs that are done and really finished. The most recent one was for my sister. It was a small alert/note program. It is truely finished because it has everything she wanted. I see no reason for considering it "unfinished"


Colin Jeanne | Invader''s Realm

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When the customer stops whining about missing features he never asked for, and begins grumbling about bugs that are really features

[edited by - LNK2001 on September 5, 2003 12:57:00 PM]

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