to x file or not to x file...
when creating terrain for your game, do you use an exported mesh or do you make it manually? which is the optimal option?
What do you mean? On a very simple terrain engine I wrote it used a vertex buffer for the terrain.
Admittedly, it could therefore only go up to 104x104, but that was because I only used a single buffer...
Admittedly, it could therefore only go up to 104x104, but that was because I only used a single buffer...
please read Articles & Resources / Landscapes & Terrain..
also there''s alot of good tutorials on the net.
I think the most used format for terrains is a heightmap..
also there''s alot of good tutorials on the net.
I think the most used format for terrains is a heightmap..
I wrote a tool to export terrain meshes as .X file meshes. I then used X files divided in to an octree to render terrain.
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