Smooth skin animation
I''m looking at developing an animation system using a single mesh, as opposed to articulated models. Does anyone have any good resources for articles about smooth skin animation systems?
Appreciate it.
I''d start with this:
http://gamedev.net/reference/articles/article1835.asp
Then the DirectX SDK docs, though they don''t tell you much. There is a skinnedmesh sample, which also doesn''t help much if you''re not familiar with the technique.
Otherwise, google for skinned mesh, skeletal animation, vertex blending, matrix palette, things like that.
I like pie.
http://gamedev.net/reference/articles/article1835.asp
Then the DirectX SDK docs, though they don''t tell you much. There is a skinnedmesh sample, which also doesn''t help much if you''re not familiar with the technique.
Otherwise, google for skinned mesh, skeletal animation, vertex blending, matrix palette, things like that.
I like pie.
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