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LowellDude

3D platformer

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LowellDude    122
im new to the gamming world and am wondering what types of components need to go into making a 3D platformer type of game. I know of particle engine, physics library, terrain editor, collision detection and basic AI. Im wondering if anyone knows any other core components for a 3D platformer. Thanks in advance.

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Raloth    379
Ummm...I think any 3d game needs those things. It''s not just specific to platformers. You will want a specialized terrain system though that can handle ledges and things.

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Naku    151
You might want some graphics, input, sound, memory management, resource management, file management...you know, general game engine stuff, you''d be screwed without them.

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dagamer34    122
Since you are new(assuming that you are), maybe it is best to stay off the 3D subject. I have been programming for about 1 1/2 years now and still haven''t gotten that far (close but not yet).

Umm... i think the most important thing in a 3D platformer is the camera. Good games have been killed(what i say killed, i mean KILLED) from bad cameras. The camera is non-responsive or too responsive, gives a bad angle, or is just plain odd *dumb*.
3D in general is difficult.

Another thing is detail. Detail is everything in a game. A game with low detail doesn''t look perfect but still is playable at a constant 50-60 fps which is good. Movie like quality is REALLY good but with a framerate of 25 fps, it looks even worse than the low-detailed one obviosly. And that is what make 3D programming so hard, finding that balance.

Did i get off topic? Umm... go get a game programming book because i have just wasted 5 minutes of your precious time!

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