Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Kenncoh

engines

This topic is 5399 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i am trying to decide wheter i should go with OpenGL or DirectX...i have no clue about either one...which one is easier to learn? which is more powerful? e.t.c if someone can answer these questions it would be most appreciated

Share this post


Link to post
Share on other sites
Advertisement
Hi Kenncoh!

I''ve started with DirectX because I felt that there is a lot of information out there that can quickly help me learn it. I''m currently working though Jim Adam''s Programming Role-Playing Games with DirectX. My goal is to develop my own 3d engine and then my own game as quickly as possible. I''ve spent a few weeks learning about windows programming before I started the book and then a few weeks into the book has allowed me to write a program which loads a 3d model which I can fly around and view from any position.




---
Today, is a good day to code.

Share this post


Link to post
Share on other sites
lol This question comes up all the time...Ok a quick answer: It doesn't really matter which one you choose just choose the one you like the most. I like OpenGL most people say OpenGL is the easiest one to learn from the two but I think that depends on the person you might like DX better just choose the one you feel more confortable with. You might also want to consider that DX only works on windows unlike OpenGL but if you want to program for windows only that's not really a problem.

[edited by - FtMonkey on September 5, 2003 1:12:44 AM]

Share this post


Link to post
Share on other sites
Is opengl easy to set up in a windows programming environment and is it easy to set up with visual c++?

---
Today, is a good day to code.

Share this post


Link to post
Share on other sites
Yes.

I realy havnt done any programming with Direct 3D so i cant tell you anything about that. I will leave that up to someone else

[edited by - starboarder on September 7, 2003 9:19:16 PM]

Share this post


Link to post
Share on other sites
Yep, DirectX has EVERYTHING, and it is slightly faster, but OpenGL is easier. OpenGL is still very powerful, though, which is why some commercial games use it. But either one, you will probably end up using Direct Input.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!