artificial emotion

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9 comments, last by Neoshaman 20 years, 7 months ago
quote:Original post by Martel
The last game I worked on originally started with fuzzy state machines. It was just like a normal state machine, except the value of some special variables could be used to influence which state to transition to.

The fuzzy system was taken out completely because, for the game we were working on, it didn't make sense to have *less* control over what the AI was doing. In other words, fuzzy was just too inconsistent for that game.



Why would fuzzy finite state machines provide "less" control? Fuzzy systems are supersets of their non-fuzzy counterparts, so one would expect more control. Granted, if fuzziness were not adding anything useful, one could simply drop it, but I'm not clear on why you think one would have "less control".




[edited by - predictor on September 8, 2003 6:14:48 AM]

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