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differeing fvf's?!!?? what to do?

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right, currently my engine only supports 1 type of vertex format, now i want to support different vertex types for different models if been thinking about a number of things: 1 - templates 2 - make a massive standard vertex that has everything every vertex will ever need im incluned to go with the template, so when i make a batch of polygons(or mesh) i would use a template, and when rendering the mesh would set the fvf to how it needs it. i would like your opinions on what to do, especially those people that have it working in thier engine... I also have to deal with shaders, which require specific informaiton to be sent to them how should these be dealt with? thanks [edited by - supagu on September 4, 2003 2:47:37 AM]

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