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Mille

Enemy Path in game, please help

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Mille    166
Hey – now a finale got my bsp engine up and running (collision and shooting), based on levels from radiant And naturally the next step would be to place monsters (enemy) in the level. I have decided to use md2 models (because its simple, which is best for me!) BUT – how do I know which path the enemy can run ?? Must I create some predefined points in the level where the enemy can move between ?, etc move away from me if their frustrum hits me … I just have NO idear on how they do it in Quake2-3 Any input will be great, links etc please help me

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bucheron    122
this is more an AI question...

but a short answer is to use waypoints, the bots move between the points that are placed at strategical places on the map, they follow a straight line between 2 points. For better methods, have a look at this excellent thesis : Quake 3 arena bot. On AI-Depot, there''s an article about Wolfenstein AI. http://ai-depot.com/GameAI/Wolfenstein.html

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