• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

SHilbert

Kirby PC & Sig Tool update

18 posts in this topic

I''m a Kirby fan, too. Kirby PC looked good. Sadly, it ran slow on my PC. It still looked good from the test.
0

Share this post


Link to post
Share on other sites
Everything went smooth, and the graphics weren''t choppy. It was just slow.
0

Share this post


Link to post
Share on other sites
Scott! Thats a really good repoduction of kirby, i love it! i can''t wait to see some enemy dudes to suck in. Did u recreate the graphics yourself? and where did you get the mid?



-----------------------------
-cow_in_the_well

http://cowswell.gda.ods.org/
0

Share this post


Link to post
Share on other sites
Looks very promising indeed!

Here are a few tips/comments:
-Try to make an extra ''jump'' button (like CTRL), it is very annoying when you try to jump without sucking up air
-Let the player duck on falldown, only when the velocity is bigger than a specific value

The game runs a little slow on my pentium II-300. Is this full-speed or is there something that stalls the game?

Good luck with your project

Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game
0

Share this post


Link to post
Share on other sites
quote:
Try to make an extra ''jump'' button (like CTRL), it is very annoying when you try to jump without sucking up air.

The jump button has to be the same as the fly button for it to be Kirby But I''ll look into it
quote:
Let the player duck on falldown, only when the velocity is bigger than a specific value

Thanks, I didn''t find that problem earlier.
quote:
Is this full-speed or is there something that stalls the game?

No, it just doesn''t have anything that stabilizes it. (No framerate-delta-anythings.) It just runs as fast as it can. For instance, I just updated my video drivers and now my monitor can get up to 100 Hz. Now it''s too fast for me!

Oh, good news, too! I''ll say this real loud:

KIRBY 64 IS OUT!!!



lntakitopi@aol.com | http://www.geocities.com/guanajam
0

Share this post


Link to post
Share on other sites
quote:

The jump button has to be the same as the fly button for it to be Kirby But I'll look into it


Why don't you make the player press the button twice then? (one for jumping, again to breathe air)
Like this:
    
unsigned char keyhold[256],kbbuf[256];

bool buttonpressed(unsigned char keycode){
if (kbbuf[keycode]){
if (!keyhold[keycode]){
keyhold[keycode]=1;
return(true);
};
keyhold[keycode]=1;
} else keyhold[keycode]=0;
return(false);
};


It would also be cool if you add a lot of secret area's, a worldmap and donkey kong country style bonuses.

Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game

Edited by - sludge on July 5, 2000 1:20:47 AM
0

Share this post


Link to post
Share on other sites
I get an error and the game can not start...

Error Msg: Error creating V4 interface

Please take a look into it...

..-=ViKtOr=-..
0

Share this post


Link to post
Share on other sites
The Kirby game looks great!
Sweet graphics indeed Hope you continue
working on it.


"garbage in garbagecan? hm.. makes sense"
0

Share this post


Link to post
Share on other sites
wahoo! what''d be really cool is a level editor...id love to recreate someof the level that are on the gameboy ver.... the speed is fine on mine..

btw- KIRBY RULES...

-----------------------------
-cow_in_the_well

http://cowswell.gda.ods.org/
0

Share this post


Link to post
Share on other sites