Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Chuck3d

a little problem of interpolation

This topic is 5567 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have 3 points and 3 values . I want interpol it on a square ----------------------- | a | x-> | * | | | | | y | | | | | | b*---*c | v | | ----------------------- I want every thing that is in the square. The values are linear in the sqare. How can I found the "deltax" and the "deltay" for it ? Thanx for reply.

Share this post


Link to post
Share on other sites
Advertisement
I'm confused, do you mean you want it to look something like this:


or something like this:



Please explain,
-Michael

[edited by - Thr33d on September 22, 2003 6:16:35 PM]

Share this post


Link to post
Share on other sites
So sorry for the explanation I was late.

Thank you for your work !

Take the first one and imagine that I want all the square around the triangle. I have just the 3 corner of the triangle. Yes ?
It ''s the same think, but I need interpolate and extrapolate faster .

Share this post


Link to post
Share on other sites
I think I completely misunderstood your problem
---
originally you had posted something like this


-----------------------
| a | x->
| * |
| / \ | y
| / \ | |
| b*-----*c | v
| |
-----------------------


But I couldn''t see it as that.

This isn''t school work, is it?

-Michael

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!