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Nizro

Half Life BSP-format

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Hi Does anyone here know the HL BSP-format? I''ve tried loading it with my Quake 3 BSP-loader, but all I got was one hell of error-messages, so... I would be happy if any of you know how the format has been build up? - Nizze

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Some of the BSP C structs are included in the Half-Life SDK.

I''ve heard that they are not entirely correct though, you''d better ask at the hlcoders mailing list. That''s the place for such questions.(Not really... but good enough.)

http://list.valvesoftware.com/mailman/listinfo/hlcoders

I can''t access it right now though, so I can''t search for any previously posted data.

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Hi,

Half Life is based on the Quake2 engine. So you may have a look to the Quake2 bsp file format...

Hope that help

Plotark
Plotark at ifrance dot com

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Are you using original BSP files or are you making your own maps? If your using your own maps then use the .map file format instead - it''s much easier to convert.

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quote:
Original post by plotark
Half Life is based on the Quake2 engine.



Not that it really matters, but Half-Life is actually based on the Quake 1 engine.

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Halflife is actually based on a modified Quake 1 engine, Bart Sekura did a level viewer at one stage but the site seems to be gone, you may still find it on cfxweb.

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Quake 2 is build on Quake 1''s engine so Halflife''s engine is buld on Quae 2''s engine that is build on quake 1''s engine. And basicley all those engines are something from quake 1 :S
Hurray to Quake 1 !!!

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actually, Half Life only has about 50 lines from Quake2, the rest is from the original GLQuake engine. Here''s proof:

http://collective.valve-erc.com/index.php?go=q1_or_q2

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